1.The Spelling Card Trick

The magician shuffles the deck and takes the top thirteen cards. Holding the cards face down, he proceeds to spell the first card name, Ace. "A C E," and for each letter, he puts one card under the packet of thirteen cards. He then flips over the next card (the fourth,) and it is an Ace. He repeats this process for each card number, Ace through King. At the end, he has all thirteen cards face up on the table, in sequential order.

First, take out 13 cards from a deck, the cards do not have to be the same suit, but you need the thirteen cards from Ace to King. After you have them out, place them in this order, begin by placing the three face-up on the table. On top of that, place the eight. Then, place the Seven, Ace, Queen, Six, Four, Two, Jack, King, Ten, Nine, and last of all Five. And then put these on top of the deck face down.

The trick almost works itself. To start, pretend to shuffle the cards, leaving the top thirteen untouched. You can do some false shuffles, or you can do real shuffles but keep the top 13 cards on top. After you shuffle, you can fan through the deck, and show every card, for the pre-arranged 13 cards don't look like they are arranged at all. Remove the top thirteen cards as a group and arrange them like a fan, so that your audience can see their faces. Square up the cards, and hold them face down.

When you spell out each card, do it as follows: let's say you're spelling the word . Spell A, remove the top card and place it on the bottom. Then spell C, and remove the top card and place that on the bottom. Next spell E, remove this top card and place it on the bottom. Flip the new top card and show that it's an Ace, and place it on the table.

Continue in this manner until all the cards are face up on the table. (You spell the cards in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) Your audience may realize that the cards must have been set up beforehand, but this only adds to the mystery and you can treat it as a puzzle for them to try to figure out to add to the mystery, don't use cards all of the same suit. A mixed group of suits makes it seem less like a "stacked" deck

3.Impossible Mind Reader

Remove 25 cards from the pack and allow the spectator to shuffle and cut the cards as much as they want then lay the 25 cards out in 5 rows of 5 cards face upwards from left to right in neat rows following a sort of grid pattern.

Ask the spectator to think of any one of the cards in any row and to tell you which row their card is located in. When they tell you, note the card at the left hand end of the row. Take up the cards, beginning first at the last or right hand card of the bottom line, placing it on the face of the card immediately above it and then place these 2 cards on top of the card immediately above, and so on up to the top.

Do this with each of the rows in turn and you should be left with 5 piles of cards on what was the top row.

Collect up the cards, placing the 5th (right hand) pile on top of the 4th, then this stack on top of the 3rd, then on top of the 2nd, etc, until you're left with a single stack of cards.

Then once again, keeping the cards face up, deal then into another 5 horizontal rows as before. Ask the spectator to tell you once again which row their card is located in. When they tell you, look along the top or the bottom row for the card which you noted earlier was first in the row they had indicated. Above it or below in the row to which they now point, is the card which they originally thought of.

4.Follow My Leader

The performer has a pack of cards and give a second pack to a spectator. They both shuffle their packs. Each of them then chooses a card from their own pack only to find that they have chosen the exact same card.

Before you begin the trick:
Use two packs of cards with different backs so they can be told apart. Tell the spectator that this trick is all about following your lead and copying what you do.

Here's how it's done:
You (the performer) shuffle and cut your pack of cards and ask the spectator to do the same with theirs.
You then both swap packs and shuffle again.
Swap over packs once more BUT as you do so, keep the pack face down as you give it back to the spectator. Do this by holding the pack with your fingers at one end and thumb at the other and as you lay it down on the table be sure you glimpse the bottom card (eg. 5 hearts).

You say: "Just follow my lead and copy what I do"

Spread out your own pack face down in a ribbon.
Take a card from the middle and look at it saying you're going to memories it (you don't need to in fact!)

You say: "Now you take a card and look at it"

Take your face-down pack, square it up and put your chosen card on top face down.
Ask the spectator to do the same.
Take your cards and cut them so that your chosen card disappears in the pack.
Ask the spectator to swap packs again.

Tell them to take from your pack the card they memorized and put it face down on the table.
Spread the cards out on the table, face up and towards you and look for the card that you glimpsed at the beginning of the trick (5 hearts).
When you've found it, the card underneath it will be the spectator's chosen card.
Take it out, put it face down in front of you and ask the spectator to show their card.
They turn over their card.
You pause and then turn over yours.
They're identical.

"You really did do as I did!" or "You really did follow the leader!"

5.Elevator Card

Effect: The top card of the deck is turned face up to the audience.
The card is once again turned face down and removed from the deck.
The magician now places this card into the middle of the deck and then squares the deck
The magician clicks his fingers and the card returns immediately to the top of the deck.

You will need a deck of cards.

This trick uses the principle of the double lift
When showing the top card actually perform a double lift and show the card that was really second from the top of the pack.
Then remove the actual top card and place it into the middle of the deck.
The already shown card is still on the top of the deck and can be revealed in any way that the magician wishes.

Make sure that the double lift is clean and bend the cards slightly to ensure that they stay together as one.

6.Card warp

Effect :
A red 5 and a red 6 are shown to a spectator and given to the spectator to place anywhere in a pack of cards.

The magician then takes the pack from the spectator and clasps his hands round the pack with his arms outstretched. He appears to be concentrating very hard, with his attention focused on the cards.

He then removes his hand and shows the pack to the spectator. On turning over the top two cards of the pack, they are the red 5 and red 6.

Secret :
Give a 5 of diamonds and a 6 of hearts to the spectator to place in the pack (do not draw attention to the suits, only that they are a red 5 and 6).

To prepare for this trick, make sure that the pack has already got the 5 of hearts and the 6 of diamonds on top, face down before handing it to the spectator.

The spectator should not realize that the cards have changed as they are the same color as the original ones.

7.Card On The Ceiling

A spectator selects, signs and returns a card to the deck. The deck is then shuffled and the card that they signed, sticks to the ceiling while the others fall.

You will need a pen, cards and a piece of magicians wax or sticky tape that has been rolled in a loop with the sticky side facing out. ( This should be looped around your finger or under the table).

Have the spectator choose a card which is then, using your own favorite method, returned to the deck and shuffled to the top.

With the spectators card face down on top of the pack, you can either slip the double sided sticky tape off your finger and on to the back of their card or stick a small piece of magicians wax to it.

Then toss the pack hard at the ceiling, keeping it parallel. The spectators card should stick and the rest of the pack will fall.

8.Blind Folded Deck

The card magician puts a deck of cards under a handkerchief. The spectator cuts the deck. The magician then pulls the bottom part of the deck out and names the top card without looking at it.

You Need:
A deck of cards, a handkerchief

What You Do:
Before you perform the card trick, look at the top card. When you put the deck of cards under the handkerchief (face down), turn the deck around under the handkerchief (face up). Then have the spectator cut the deck. Turn the part of the deck of cards that you are holding over, then take it out, name the card and the trick is done.

9.Mind Reader

Don't write anything down, and don't say any answers out loud.

1) Pick a number from 2-9. It can be 2, 9 or anything in between.

2) Take that number, and multiply it by 9.

3) That should give you a two digit number. Take those two digits and add them together

4) Take the resulting number and subtract 5 from it.

5) Take that number and correspond it to the alphabet, numbering the letters A=1,B=2,C=3 and so on.

6) Take your letter, and think of a country that begins with that letter.

7) Take the last letter in the name of that country, and think of an animal that starts with this letter.

8) Now, take the last letter in the name of that animal, and think of a color that starts with this letter.


10.Walk Through Paper Trick

The magician asks the audience if anyone thinks he can cut a piece of regular paper with a hole big enough for him to walk through.

Then the magician snips a piece of paper along the lines on the template (he can either use the template or memorize the snips) and walks through the giant hole that's created!

NOTE: I suggest if the magician memorizes the snips that he or she still have a printed template handy, just in case they forget when they're in front of an audience.

1- piece of paper (construction paper works well as it's a bit sturdier) with or without template printed on it (depending on if magician memorizes the snips)
2- scissors

This trick is more of a puzzle or a dare but it's still fun to show an audience.

Print out the template and practice snipping it, stretching it out and walking through it a few times.

Ask the audience if they think you can cut a hole large enough to walk through in a regular piece of paper.

Cut the template out as quickly as possible you don't have to be perfectly on the lines. Stretch the paper apart carefully and walk through it. You can hand the template out to the members of the audience so they can try it out at home.

11.Magic Bottle Trick

The magician asks for a volunteer from the audience who looks inside a bottle to make sure it's a normal, empty container.

The volunteer returns the bottle and then examines a magic wand to ensure it is normal.

The magician drops the wand into the bottle (noting how easily it falls in).

He/she turns bottle over and lets go of the wand.

The wand magically remains suspended in the bottle.

1- a magic wand (could use a pencil instead) that is taller than the bottle (when you drop the wand into the bottle, part of it should still be sticking up through the opening).
2- a bottle that has an opening large enough to fit the wand in (but not too big). The bottle cannot be see-through
3- an eraser

If you don't have a bottle that is dark, you can put some dark paint inside the bottle and shake it around so the inside is painted.

Cut a piece off the eraser, just large enough to wedge the wand into the opening of the bottle. The eraser is what makes the trick work!

Pass the bottle to the volunteer and ask them to make sure its empty.

Take back the bottle and give your friend the wand. Meanwhile, slip the piece of eraser into the bottle without anyone seeing (you can have it in your pocket until this point). You'll need to practice this a few times.

Take the wand back and drop it into the bottle.

Pick up the wand and bottle and turn them VERY SLOWLY upside down (mumble all sorts of enchantments while you're doing this). Pull on the wand slightly when the bottle is turning over so the piece of eraser gets wedged into the opening (you'll need to practice this a few times too).

Let go of the wand... PRESTO! It doesn't fall out.

Slowly turn upright again. Let go of everything and PRESTO the wand remains suspended in the bottle (it doesn't fall back down).

To remove the wand, push it slightly to release the rubber and then take it out.

12.Sugar Cube Trick

The magician asks for a volunteer from the audience.

The volunteer picks a number between 1 and 10.

The magician writes the number on a sugar cube.

The magician drops the cube into a cup of water and holds the volunteer's hand over the water.

He/she turns the volunteer's hand over and Poof! the number is on the volunteer's hand.

1- a pencil (must be a pencil, pen will NOT work)
2- a sugar cube (you can have several for effect)
3- a glass of water

Have the volunteer pick a number.

Write it onto the sugar cube with a pencil (press hard).

Then, hold the cube between your thumb and one finger.

Hold it so the number transfers onto your thumb and say," Now I will put this cube into the cup".

Press the cube as hard as possible so the number is on your thumb.

Put the cube into the water and hold the volunteer's hand above the water, make sure your thumb is in their palm so the number from your finger transfers onto the volunteer's hand.

This is a good trick to show smaller kids because they are less likely to figure out the trick.

13.Pepper Trick

Magician has cup with pepper and water.

Volunteer puts fingers in water trying to separate the pepper.

This will not work.

Magician puts fingers in water and the water separates.

1- Water
2- Soap
3- Pepper
4- Cup
(make sure there is a sink nearby so volunteer can wash hand)

Put water in a cup then regular pepper.
Before show, rub soap on your fingers (this will separate the pepper)

14.Magic Envelope Trick

The magician asks for a volunteer to write down four numbers on a piece of paper.

The magician asks the volunteer to TOTAL up the numbers.

The magician opens a sealed envelope and it has the same number as the TOTAL!

(or have the magic puppet pull out an envelope and hand it to the magician. Have the puppet "whisper" to the magician to open up the envelope.)

1- piece of paper
2- a pen
3- an envelope

Before the show, write down a four figure number that is 2 times the current year's date. For example, in the year 2000, the number would = 4000. In the year 2001, the number would = 4002

Seal the paper in the envelope.

At the show, ask a helper to write down the year he was born.

Ask him to write down the year of an important event in his life (for example, the year he started school or the year he lost his first tooth)

Ask him to write down his age

Ask him to write down the number of years that have passed since the important event

(these numbers HAVE to be right *grin*... if it's been 4 years since the event and he writes down 3, the trick won't work)

The years have to be whole numbers (he can't say he's 6 and a half years old)

Have the assistant TOTAL the 4 numbers.

Open the envelope. The TOTAL will be the same as the number you already wrote down!

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